Bonuses
Every piece of equipment can carry up to five bonuses, and two rare ones (the 6th and 7th) through Bewitch and Bless Items. Which bonuses can appear depends on the slot; the range is the smallest to the largest value.
Weapon · 1st – 5th bonus
| Bonus | Range |
|---|---|
| Vitality | 2 – 12 |
| Intelligence | 2 – 12 |
| Strength | 2 – 12 |
| Dexterity | 2 – 12 |
| Casting Speed | 2 – 20 |
| Poisoning chance | 1 – 8 |
| Blackout chance | 1 – 8 |
| Slowing chance | 1 – 8 |
| Chance of critical hit | 1 – 10 |
| Chance for piercing Hits | 1 – 10 |
| Strong against Half Humans | 1 – 10 |
| Strong against Animals | 2 – 20 |
| Strong against Orcs | 2 – 20 |
| Strong against Mystics | 2 – 20 |
| Strong against Undead | 2 – 20 |
| Strong against Devils | 2 – 20 |
Armor · 1st – 5th bonus
| Bonus | Range |
|---|---|
| Max. HP | 500 – 2000 |
| Casting Speed | 2 – 20 |
| damage will be absorbed by HP | 1 – 10 |
| damage will be absorbed by SP | 1 – 10 |
| Sword Defence | 2 – 15 |
| Two-Handed Defence | 2 – 15 |
| Dagger Defence | 2 – 15 |
| Bell Defence | 2 – 15 |
| Fan Defence | 2 – 15 |
| Arrow Resistance | 2 – 15 |
| Magic Resistance | 2 – 15 |
| Chance to reflect close combat hits | 1 – 10 |
| Attack Value | 5 – 50 |
Helmet · 1st – 5th bonus
| Bonus | Range |
|---|---|
| Attack Speed | 1 – 8 |
| HP Regeneration | 4 – 30 |
| SP Regeneration | 4 – 30 |
| Poisoning chance | 1 – 8 |
| Strong against Half Humans | 1 – 10 |
| Strong against Animals | 2 – 20 |
| Strong against Orcs | 2 – 20 |
| Strong against Mystics | 2 – 20 |
| Strong against Undead | 2 – 20 |
| Strong against Devils | 2 – 20 |
| damage will be absorbed by SP | 1 – 10 |
| Chance to avoid Arrows | 2 – 15 |
| Magic Resistance | 2 – 15 |
Shield · 1st – 5th bonus
| Bonus | Range |
|---|---|
| Vitality | 2 – 12 |
| Intelligence | 2 – 12 |
| Strength | 2 – 12 |
| Dexterity | 2 – 12 |
| Strong against Half Humans | 1 – 10 |
| Strong against Animals | 2 – 20 |
| Strong against Orcs | 2 – 20 |
| Strong against Mystics | 2 – 20 |
| Strong against Undead | 2 – 20 |
| Strong against Devils | 2 – 20 |
| Chance to block a close-combat attack | 2 – 15 |
| Chance to reflect close combat hits | 1 – 10 |
| Chance for EXP Bonus | 2 – 20 |
| Chance to drop double Yang | 2 – 20 |
| Defence against blackouts | 1 – 1 |
| Defence against slowing | 1 – 1 |
Bracelet · 1st – 5th bonus
| Bonus | Range |
|---|---|
| Max. HP | 500 – 2000 |
| Max. SP | 10 – 80 |
| Chance for piercing Hits | 1 – 10 |
| Strong against Half Humans | 1 – 10 |
| Strong against Animals | 2 – 20 |
| Strong against Orcs | 2 – 20 |
| Strong against Mystics | 2 – 20 |
| Strong against Undead | 2 – 20 |
| Strong against Devils | 2 – 20 |
| damage will be absorbed by HP | 1 – 10 |
| chance to rob SP | 1 – 10 |
| Magic Resistance | 2 – 15 |
| Chance to drop double the Items | 2 – 20 |
Shoes · 1st – 5th bonus
| Bonus | Range |
|---|---|
| Max. HP | 500 – 2000 |
| Max. SP | 10 – 80 |
| Attack Speed | 1 – 8 |
| Moving Speed | 2 – 20 |
| Blackout chance | 1 – 8 |
| Slowing chance | 1 – 8 |
| Chance of critical hit | 1 – 10 |
| Chance to avoid Arrows | 2 – 15 |
| Sword Defence | 2 – 15 |
| Two-Handed Defence | 2 – 15 |
| Dagger Defence | 2 – 15 |
| Bell Defence | 2 – 15 |
| Fan Defence | 2 – 15 |
| Arrow Resistance | 2 – 15 |
| Chance for EXP Bonus | 2 – 20 |
| Chance to drop double Yang | 2 – 20 |
Necklace · 1st – 5th bonus
| Bonus | Range |
|---|---|
| Max. HP | 500 – 2000 |
| Max. SP | 10 – 80 |
| HP Regeneration | 4 – 30 |
| SP Regeneration | 4 – 30 |
| Blackout chance | 1 – 8 |
| Chance of critical hit | 1 – 10 |
| Chance for piercing Hits | 1 – 10 |
| damage will be absorbed by SP | 1 – 10 |
| Sword Defence | 2 – 15 |
| Two-Handed Defence | 2 – 15 |
| Dagger Defence | 2 – 15 |
| Bell Defence | 2 – 15 |
| Fan Defence | 2 – 15 |
| Arrow Resistance | 2 – 15 |
| Chance for EXP Bonus | 2 – 20 |
| Chance to drop double Yang | 2 – 20 |
Earrings · 1st – 5th bonus
| Bonus | Range |
|---|---|
| Moving Speed | 2 – 20 |
| Strong against Half Humans | 1 – 10 |
| Strong against Animals | 2 – 20 |
| Strong against Orcs | 2 – 20 |
| Strong against Mystics | 2 – 20 |
| Strong against Undead | 2 – 20 |
| Strong against Devils | 2 – 20 |
| chance to rob SP | 1 – 10 |
| Sword Defence | 2 – 15 |
| Two-Handed Defence | 2 – 15 |
| Dagger Defence | 2 – 15 |
| Bell Defence | 2 – 15 |
| Fan Defence | 2 – 15 |
| Arrow Resistance | 2 – 15 |
| Poison Resistance | 1 – 5 |
| Chance to drop double the Items | 2 – 20 |
6th & 7th bonus
The 6th and 7th bonus draw from one pool that is the same for every slot:
| Bonus | Values |
|---|---|
| Max. HP | 500 |
| Max. SP | 50 |
| Vitality | 5 |
| Intelligence | 5 |
| Strength | 5 |
| Dexterity | 5 |
| Chance of critical hit | 2 · 3 · 5 |
| Chance for piercing Hits | 2 · 3 · 5 |
| Attack Value | 10 · 20 · 30 |
| Att Bonus To Monster | 3 · 5 · 10 |
| Attack Speed | 2 |
| Moving Speed | 5 |
| Strong against Animals | 5 |
| Strong against Orcs | 5 |
| Strong against Mystics | 5 |
| Strong against Undead | 5 |
| Strong against Devils | 5 |
| Att Bonus To Stone | 1 · 2 |
| Att Bonus To Boss | 1 · 2 |