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Bonuses

Every piece of equipment can carry up to five bonuses, and two rare ones (the 6th and 7th) through Bewitch and Bless Items. Which bonuses can appear depends on the slot; the range is the smallest to the largest value.

Weapon · 1st – 5th bonus

BonusRange
Vitality2 – 12
Intelligence2 – 12
Strength2 – 12
Dexterity2 – 12
Casting Speed2 – 20
Poisoning chance1 – 8
Blackout chance1 – 8
Slowing chance1 – 8
Chance of critical hit1 – 10
Chance for piercing Hits1 – 10
Strong against Half Humans1 – 10
Strong against Animals2 – 20
Strong against Orcs2 – 20
Strong against Mystics2 – 20
Strong against Undead2 – 20
Strong against Devils2 – 20

Armor · 1st – 5th bonus

BonusRange
Max. HP500 – 2000
Casting Speed2 – 20
damage will be absorbed by HP1 – 10
damage will be absorbed by SP1 – 10
Sword Defence2 – 15
Two-Handed Defence2 – 15
Dagger Defence2 – 15
Bell Defence2 – 15
Fan Defence2 – 15
Arrow Resistance2 – 15
Magic Resistance2 – 15
Chance to reflect close combat hits1 – 10
Attack Value5 – 50

Shield · 1st – 5th bonus

BonusRange
Vitality2 – 12
Intelligence2 – 12
Strength2 – 12
Dexterity2 – 12
Strong against Half Humans1 – 10
Strong against Animals2 – 20
Strong against Orcs2 – 20
Strong against Mystics2 – 20
Strong against Undead2 – 20
Strong against Devils2 – 20
Chance to block a close-combat attack2 – 15
Chance to reflect close combat hits1 – 10
Chance for EXP Bonus2 – 20
Chance to drop double Yang2 – 20
Defence against blackouts1 – 1
Defence against slowing1 – 1

Bracelet · 1st – 5th bonus

BonusRange
Max. HP500 – 2000
Max. SP10 – 80
Chance for piercing Hits1 – 10
Strong against Half Humans1 – 10
Strong against Animals2 – 20
Strong against Orcs2 – 20
Strong against Mystics2 – 20
Strong against Undead2 – 20
Strong against Devils2 – 20
damage will be absorbed by HP1 – 10
chance to rob SP1 – 10
Magic Resistance2 – 15
Chance to drop double the Items2 – 20

Shoes · 1st – 5th bonus

BonusRange
Max. HP500 – 2000
Max. SP10 – 80
Attack Speed1 – 8
Moving Speed2 – 20
Blackout chance1 – 8
Slowing chance1 – 8
Chance of critical hit1 – 10
Chance to avoid Arrows2 – 15
Sword Defence2 – 15
Two-Handed Defence2 – 15
Dagger Defence2 – 15
Bell Defence2 – 15
Fan Defence2 – 15
Arrow Resistance2 – 15
Chance for EXP Bonus2 – 20
Chance to drop double Yang2 – 20

Necklace · 1st – 5th bonus

BonusRange
Max. HP500 – 2000
Max. SP10 – 80
HP Regeneration4 – 30
SP Regeneration4 – 30
Blackout chance1 – 8
Chance of critical hit1 – 10
Chance for piercing Hits1 – 10
damage will be absorbed by SP1 – 10
Sword Defence2 – 15
Two-Handed Defence2 – 15
Dagger Defence2 – 15
Bell Defence2 – 15
Fan Defence2 – 15
Arrow Resistance2 – 15
Chance for EXP Bonus2 – 20
Chance to drop double Yang2 – 20

Earrings · 1st – 5th bonus

BonusRange
Moving Speed2 – 20
Strong against Half Humans1 – 10
Strong against Animals2 – 20
Strong against Orcs2 – 20
Strong against Mystics2 – 20
Strong against Undead2 – 20
Strong against Devils2 – 20
chance to rob SP1 – 10
Sword Defence2 – 15
Two-Handed Defence2 – 15
Dagger Defence2 – 15
Bell Defence2 – 15
Fan Defence2 – 15
Arrow Resistance2 – 15
Poison Resistance1 – 5
Chance to drop double the Items2 – 20

6th & 7th bonus

The 6th and 7th bonus draw from one pool that is the same for every slot:

BonusValues
Max. HP500
Max. SP50
Vitality5
Intelligence5
Strength5
Dexterity5
Chance of critical hit2 · 3 · 5
Chance for piercing Hits2 · 3 · 5
Attack Value10 · 20 · 30
Att Bonus To Monster3 · 5 · 10
Attack Speed2
Moving Speed5
Strong against Animals5
Strong against Orcs5
Strong against Mystics5
Strong against Undead5
Strong against Devils5
Att Bonus To Stone1 · 2
Att Bonus To Boss1 · 2
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