Free. No download. Play on your PC, your phone, your tablet - even on your console with native controller support. Register now and stand in the old world within seconds.
Full cross-platform: one account, one world. Start on your PC, continue on your phone, finish the fight on your console - everybody plays together on the same server.
The old world, exactly as the 2014 client drew it - running in a browser tab.
No download, no installation, no patcher. Windows, macOS, Linux - if it runs a browser, it runs the game. Open the site, log in, play.
The same world in your pocket. Your account, your characters, your progress - pick up right where you left off.
Controllers are supported natively - no remote-play workaround, no port. Open the browser on your PlayStation or Xbox, pair your joystick, and play like any console RPG: move, fight and loot with controls that feel just like you expect.
Prefer the original feel? The classic Windows client is fully supported - download it and play on the same server as everyone else.
Download client →Play upright with one hand on the train, turn sideways for a boss fight, and turn back mid-session — the world does not stop and nothing has to be set up again.
Every window, every button and the whole HUD are laid out for the shape of your screen — upright is not a squeezed landscape.
Upright and sideways keep their OWN button layout. Arrange one and the other stays exactly as you left it.
Rotate mid-fight if you feel like it. The layout follows instantly, and you keep playing.
The old world, untouched. The client you grew up with - before the systems that changed the game. What was never part of it stays out:
The fifth class never set foot in this world - and never will.
No advantage can be bought for real money. Power is earned in the game.
The dragon-stone grind never made it here. Your damage comes from your gear and your hands.
The game speaks your language - switch anytime.

From level 15 you may opt in - and from that moment the world has teeth. Everyone else in High Risk can hunt you anywhere, your own empire included, and pays no price for it. You wear the killer’s mark permanently, so every player who sees you knows what you chose, and dying costs you: your bags spill the way the cruellest players’ do. In exchange every kill and every drop is worth 50% more - all the time, not only in a fight. Nobody is dragged into it: players who stayed out cannot touch you and you cannot touch them, and loot only changes hands within ten levels, so nobody farms people who cannot fight back. Any Guardian switches it off again the moment you have had enough.

A Bounty Master stands beside every town Guardian with the day’s contracts: hunt what he names, come back, get paid in Bounty Tokens - a currency only he honours, for goods only he sells. Twelve kinds of job, a fresh set every day, and every one of them worth doing on the way to wherever you were going anyway.
The old pile of scrolls is gone. Every quest you carry sits in one window you can move, fold away and read at a glance - and each line says what to do NOW: go here, hunt this many, bring that back. The step you are on, in your language, with the level it was meant for beside it.

Every upgrade material you are never going to use, every skill book you already know, every spirit stone that has sat in your bag since level 30: drag them into the Recycling Window and the Recycler turns the lot into Recycling Tokens. His shop is the only place that takes them, and what it stocks is worth the walk - material, skill, class-skill and enchant boxes. He stands beside the General Store Saleswoman in every town, so clearing out your bag is on the way to wherever you were going.
Other servers hand out autofarm bots. Here, your presence is worth something: keep your chest guarded for the hours you are away, and find extra rewards that grow your character even while you are not playing.

Every cosmetic you have ever bound belongs to your ACCOUNT, not to one character and not to one bag. Fetch any of them at the Wardrobe beside any Storekeeper, or send them to your Item-Shop storage from the website while you are not even online. Costumes, hairstyles, weapon skins, back items and weapon glows - all of them stay available on every character you will ever make, and nothing is ever used up.

A place in the world that is yours. Walk up to your own house, put your name on it, make it part of your legend - we will not spoil the rest yet. No other Metin2 has ever done this.
Progression comes from playing: metin stones and bosses drop the very items the Item-Shop carries. Farm them, wear them, trade them - the Item-Shop here is no option to progress quicker.

Set up your stall, name it, price your goods - and log off. It sells while you sleep - one of many quality-of-life features the old game never had.
Look up equipment, bonuses, bosses, maps, quests and skills in the server Wiki. Find what you need and return to the game whenever you like.
Top 3 Leaderboard
Drag a character to turn them.
The item shop sells looks, not power. Every stat, every weapon, every upgrade is earned in the game - no advantage can be bought for real money. Ever.
Open the Item-Shop →Your effort has value. Selling items or characters for real money is allowed - exclusively through the authorized channel, so nobody gets scammed.
mt2browsergame.com/legalrmt →